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AETHER SHARD SURVIVAL WIKI
built from v0.1.73 · 2026-10-06
DESIGN

Blacksmith Ladder (building template)

A design document: planned unless a "Prototype" note says it's built.
Part of The design hub. Drafted 2026-08-30 as the template all other buildings copy. Numbers are cost axes, not tuned values — tuning happens in the balance spreadsheet later.

Template rules (apply to every building)


Prototype (v0.1.11, 2026-09-02): tier 1 exists in the arena — an empty plot beside Orrin; BUILD costs 6 timber + 4 stone and 20s of active play; then REPAIR ALL GEAR (5 loot, instant) and two craft orders (Copper Mace 13 power: 3 ore + 1 timber, 12s; Copper Mail: 4 ore + 1 tusk, 15s) that finish on their own and land in the bag. Modules/tiers 2+ still paper. Whetstone remains the free slow field-hone.

Tier 1 — Copper Forge (Era 1)

Construction: logs (lumberjack/hand), fieldstone, copper ore. Shell function: repair bench (un-dulls gear) + basic copper weapons. NPC: any recruit.

ModuleEffect
GrindstoneQ2 quality on copper gear; cheaper repairs
Toolmaker's benchCraft gathering tools (pickaxe, hatchet, fishing rod) — bootstraps the whole economy

Ships with: copper shortsword, copper axe. Found early: copper mace (trader), hunting knife (loot).

Tier 2 — Iron Works (Era 2)

Upgrade cost: iron bars, cut stone (Stone Worker), time. Category unlocks: iron working + armor-smithing (new category). NPC: any recruit.

ModuleEffect
Armory annexEnables armor crafting (mail/plate recipes)
Second forgeParallel crafting queue (throughput)
Bellows upgradeFaster smelting (throughput dial)

Ships with: iron weapon set. Found: most armor recipes (armory annex only enables the category — the catalog is hunted).

Tier 3 — Steelworks (Era 3)

Upgrade cost: steel components, cut stone, glass (Engineer), time. Category unlocks: alloy smelting (steel = iron + coal) + shields. NPC: any recruit.

ModuleEffect
Alloy furnaceSmelt steel (prerequisite for the tier's catalog)
Socketing pressCrafted gear gains gem sockets (Jewelcrafter synergy — sockets enter the game here)
Quench troughQ2→ faster quality work on steel gear

Tier 4 — Mithril Forge (Era 4)

Upgrade cost: mithril bars, engineered fittings (Engineer), time. Category unlocks: mithril working + masterwork instruments. NPC gate: Journeyman required.

ModuleEffect
Arcane anvilCrafted gear comes out enchant-ready (higher enchant capacity — Enchanter synergy)
Instrument workshopProduces cross-goods: mithril instruments for Alchemist t4 / Scribe upgrades — the blacksmith becomes an input to other ladders
Forge lineThird queue slot

Tier 5 — Aetherite Foundry (Era 5)

Upgrade cost: aetherite, capstone goods from multiple buildings, time. Category unlocks: aetherite gear (top era). NPC gate: Master required.

ModuleEffect
Aether infuserQ4 quality work; required for era-5 catalog
Reforging benchCapstone service: reroll one stat on any item (endgame material/money sink; works on found uniques too)

Inputs / outputs summary

Open questions

Prototype v0.1.50 (2026-09-06) — the forge (and the still) scale with the era: def flag "era_haste" → Building.craft_time_mult × World.craft_haste_mult() = 1 − 0.1·(era−1) (floor 0.5); the Alchemist's "era_batch" → finished crafts +World.batch_bonus() = era−1 potions. REPAIR from Era 2 sets Player._temper_t = World.temper_time() = 120 + 60·(era−1) s during which wear_mult() is halved (stacks with the Warlord's Quartermaster); repair cost +1 gold per era.