◀ survival.aether-shard.com
AETHER SHARD SURVIVAL WIKI
built from v0.1.73 · 2026-10-06
THE BAG

Items & Food

Everything that goes in the bag, what it does, and where it comes from.

Materials

Gathered, mined, grown or made — the currency of every build and order. STOW puts them in the Storehouse; the Trading Post buys them at half value.

ItemEffectValueWhere it comes from
BitterleafA pungent herb — the alchemist's first ingredient—2gHerb Garden yard, Herb Garden · Drying Racks, Trading Post, herb patch
Boar TuskA crafting material — the blacksmith will want these—4gboar remains
CharcoalKiln-burned offcuts — fuel for hotter forges later, coin now—2gFelling Crew · Charcoal Kiln, Trading Post
ClothA bolt off the loom — light armor starts here—4gTrading Post, Weaver's Loom yard
Copper OreEra-1 ore — the forge turns it into bars—4gValley Shaft yard, Valley Shaft · Lamp Room, Trading Post, copper vein
Cut GemSet it in a ring, or socket it into gear — and pry it out again—12gGem Bench (cut)
Cut StoneDressed blocks from the Mason's Yard — walls and footings want these—5gMason's Yard (cut), quest: Timber for the Gate, quest: Quarry Rights
EssenceRefined at the essence forge; two of these bind an enchant to a piece of gear—14gEnchanting Circle (refine), quest: Bones of a Raid, quest: First Light, quest: The Lost Shelf
FittingsCopper brackets and pins from the Engineer — traps, emplacements and gadgets start here—6gEngineer's Workshop (make), quest: Brass Tacks
FlourMilled grain — bread starts here—4gGrist Mill (grind), quest: The First Grind, quest: Millstones
GrainSheaves from the farm — the Mill grinds them—2gValley Farm yard
Boar HideRaw hide off a boar — the Weaver's tannery turns it to leather—3gquest: The First Bolt, boar remains
LeatherTanned hide — medium armor—5gWeaver's Loom (weave)
Raw EssenceTorn off raiders, or ground out of old gear — the Enchanter refines it—5gloot
Rough GemA crystal out of the seam — the Jewelcrafter cuts it—6gValley Shaft · Gem Seam, Trading Post
Spike TrapSet at the gate by the Engineer: bites every raider that stands there—8gEngineer's Workshop (make)
StoneGood building stone, pried from a pile—2gMason's Yard yard, Mason's Yard · Quarry Pit, Valley Shaft yard, Trading Post, stone pile, quest: Pit Props
SunrootA cultivated herb — the Alchemist's second ingredient—3gHerb Garden · Seed Beds, quest: Garden Walls, quest: Herb Lore
TimberSplit deadfall — every building starts with this—2gFelling Crew yard, Felling Crew · Sawpit, Trading Post, deadfall, quest: An Axe Worth Swinging
Tome FragmentLoose pages of unknown lineage — two fuse into a tome at the Athenaeum—4gquest: Torn Pages
Torn Tome (Second Wind)Water-stained and missing pages — the Scribe can restore it—8gloot
Torn Tome (Whirlwind)Half a binding and a burnt cover — the Scribe can restore it—8gloot

Food

Eat with Q. Hunger drains over time; at zero it eats your health. No stamina regenerates on its own — rest, or a draught.

ItemEffectValueWhere it comes from
BreadA loaf from the bakehouse: restores 6 HP and 40 food+6 HP, +40 food4gGrist Mill (grind)
CabbageFarm greens — a snack raw, a supper cooked+3 HP, +12 food2gValley Farm yard, quest: Wall the Field
FishFresh from the pond — restores 6 HP and 25 food+6 HP, +25 food3gFishing Dock yard, quest: Twine for the Nets
FowlA coop bird — restores 8 HP and 25 food+8 HP, +25 food3gValley Farm · Chicken Coop, quest: A Hen House
MeatRestores 10 HP and 30 food+10 HP, +30 food3gquest: Boar in the Cut, quest: Boar Trouble, quest: Straw and Rope, boar remains
Smoked FishTravel rations: restores 8 HP and 50 food+8 HP, +50 food6gFishing Dock (smoke), quest: The First Catch
WildberriesRestores 5 HP and 15 food+5 HP, +15 food1gTrading Post, berry bush, quest: Firewood, quest: Stock the Shelves, quest: A Proper Stew

Meals

Cooked at the Inn's kitchen. One food buff at a time — a meal replaces the last. They stack with a tonic.

ItemEffectValueWhere it comes from
Boar StewFills you up and lends +10% power for two minutes (food buff)+15 HP, +100 food, +10% power for 120s6gRoadside Rest (cook)
Farm SupperGreens and a roast bird: +6% power for four minutes (food buff)+12 HP, +100 food, +6% power for 240s7gRoadside Rest (cook)
Fish StewPond fish and greens: +5% power for six minutes (food buff), and a good deal of mending+25 HP, +100 food, +5% power for 360s8gRoadside Rest (cook)
Shepherd's PieBread, meat and greens — three ingredients: +8% power for five minutes (food buff)+20 HP, +100 food, +8% power for 300s9gRoadside Rest (cook)

Potions & tonics

From the Alchemist. Tonics are the potion buff layer: one at a time, and it stacks with your meal.

ItemEffectValueWhere it comes from
Healing PotionRestores 35 HP+35 HP6gAlchemist's Lab (brew), Trading Post, quest: Bitterleaf for the Altar, quest: Break the Camp, quest: Copper for the Forge, quest: The First Haul, quest: Glass and Fire, quest: Rest the Fallen, quest: Find the Others, quest: Tusks for Handles
Ironbark TonicTake 15% less damage for two minutes (potion buff — stacks with food)−15% damage taken for 120s9gAlchemist's Lab (brew)
Stamina DraughtRefills stamina on the spot — the only thing besides rest that does+100 stamina6gAlchemist's Lab (brew)

Gathering nodes

Hold R within reach. Nodes regrow.

NodeYieldsRegrows
Berry Bush3 × Wildberries60s
Copper Vein2 × Copper Ore90s
Deadfall3 × Timber60s
Herb Patch2 × Bitterleaf45s
Stone Pile3 × Stone60s