THE BAG
Items & Food
Everything that goes in the bag, what it does, and where it comes from.
Materials
Gathered, mined, grown or made — the currency of every build and order. STOW puts them in the Storehouse; the Trading Post buys them at half value.
| Item | Effect | Value | Where it comes from | |
|---|---|---|---|---|
| A pungent herb — the alchemist's first ingredient | — | 2g | Herb Garden yard, Herb Garden · Drying Racks, Trading Post, herb patch | |
| A crafting material — the blacksmith will want these | — | 4g | boar remains | |
| Kiln-burned offcuts — fuel for hotter forges later, coin now | — | 2g | Felling Crew · Charcoal Kiln, Trading Post | |
| A bolt off the loom — light armor starts here | — | 4g | Trading Post, Weaver's Loom yard | |
| Era-1 ore — the forge turns it into bars | — | 4g | Valley Shaft yard, Valley Shaft · Lamp Room, Trading Post, copper vein | |
| Set it in a ring, or socket it into gear — and pry it out again | — | 12g | Gem Bench (cut) | |
| Dressed blocks from the Mason's Yard — walls and footings want these | — | 5g | Mason's Yard (cut), quest: Timber for the Gate, quest: Quarry Rights | |
| Refined at the essence forge; two of these bind an enchant to a piece of gear | — | 14g | Enchanting Circle (refine), quest: Bones of a Raid, quest: First Light, quest: The Lost Shelf | |
| Copper brackets and pins from the Engineer — traps, emplacements and gadgets start here | — | 6g | Engineer's Workshop (make), quest: Brass Tacks | |
| Milled grain — bread starts here | — | 4g | Grist Mill (grind), quest: The First Grind, quest: Millstones | |
| Sheaves from the farm — the Mill grinds them | — | 2g | Valley Farm yard | |
| Raw hide off a boar — the Weaver's tannery turns it to leather | — | 3g | quest: The First Bolt, boar remains | |
| Tanned hide — medium armor | — | 5g | Weaver's Loom (weave) | |
| Torn off raiders, or ground out of old gear — the Enchanter refines it | — | 5g | loot | |
| A crystal out of the seam — the Jewelcrafter cuts it | — | 6g | Valley Shaft · Gem Seam, Trading Post | |
| Set at the gate by the Engineer: bites every raider that stands there | — | 8g | Engineer's Workshop (make) | |
| Good building stone, pried from a pile | — | 2g | Mason's Yard yard, Mason's Yard · Quarry Pit, Valley Shaft yard, Trading Post, stone pile, quest: Pit Props | |
| A cultivated herb — the Alchemist's second ingredient | — | 3g | Herb Garden · Seed Beds, quest: Garden Walls, quest: Herb Lore | |
| Split deadfall — every building starts with this | — | 2g | Felling Crew yard, Felling Crew · Sawpit, Trading Post, deadfall, quest: An Axe Worth Swinging | |
| Loose pages of unknown lineage — two fuse into a tome at the Athenaeum | — | 4g | quest: Torn Pages | |
| Water-stained and missing pages — the Scribe can restore it | — | 8g | loot | |
| Half a binding and a burnt cover — the Scribe can restore it | — | 8g | loot |
Food
Eat with Q. Hunger drains over time; at zero it eats your health. No stamina regenerates on its own — rest, or a draught.
| Item | Effect | Value | Where it comes from | |
|---|---|---|---|---|
| A loaf from the bakehouse: restores 6 HP and 40 food | +6 HP, +40 food | 4g | Grist Mill (grind) | |
| Farm greens — a snack raw, a supper cooked | +3 HP, +12 food | 2g | Valley Farm yard, quest: Wall the Field | |
| Fresh from the pond — restores 6 HP and 25 food | +6 HP, +25 food | 3g | Fishing Dock yard, quest: Twine for the Nets | |
| A coop bird — restores 8 HP and 25 food | +8 HP, +25 food | 3g | Valley Farm · Chicken Coop, quest: A Hen House | |
| Restores 10 HP and 30 food | +10 HP, +30 food | 3g | quest: Boar in the Cut, quest: Boar Trouble, quest: Straw and Rope, boar remains | |
| Travel rations: restores 8 HP and 50 food | +8 HP, +50 food | 6g | Fishing Dock (smoke), quest: The First Catch | |
| Restores 5 HP and 15 food | +5 HP, +15 food | 1g | Trading Post, berry bush, quest: Firewood, quest: Stock the Shelves, quest: A Proper Stew |
Meals
Cooked at the Inn's kitchen. One food buff at a time — a meal replaces the last. They stack with a tonic.
| Item | Effect | Value | Where it comes from | |
|---|---|---|---|---|
| Fills you up and lends +10% power for two minutes (food buff) | +15 HP, +100 food, +10% power for 120s | 6g | Roadside Rest (cook) | |
| Greens and a roast bird: +6% power for four minutes (food buff) | +12 HP, +100 food, +6% power for 240s | 7g | Roadside Rest (cook) | |
| Pond fish and greens: +5% power for six minutes (food buff), and a good deal of mending | +25 HP, +100 food, +5% power for 360s | 8g | Roadside Rest (cook) | |
| Bread, meat and greens — three ingredients: +8% power for five minutes (food buff) | +20 HP, +100 food, +8% power for 300s | 9g | Roadside Rest (cook) |
Potions & tonics
From the Alchemist. Tonics are the potion buff layer: one at a time, and it stacks with your meal.
| Item | Effect | Value | Where it comes from | |
|---|---|---|---|---|
| Restores 35 HP | +35 HP | 6g | Alchemist's Lab (brew), Trading Post, quest: Bitterleaf for the Altar, quest: Break the Camp, quest: Copper for the Forge, quest: The First Haul, quest: Glass and Fire, quest: Rest the Fallen, quest: Find the Others, quest: Tusks for Handles | |
| Take 15% less damage for two minutes (potion buff — stacks with food) | −15% damage taken for 120s | 9g | Alchemist's Lab (brew) | |
| Refills stamina on the spot — the only thing besides rest that does | +100 stamina | 6g | Alchemist's Lab (brew) |
Gathering nodes
Hold R within reach. Nodes regrow.
| Node | Yields | Regrows |
|---|---|---|
| Berry Bush | 3 × Wildberries | 60s |
| Copper Vein | 2 × Copper Ore | 90s |
| Deadfall | 3 × Timber | 60s |
| Herb Patch | 2 × Bitterleaf | 45s |
| Stone Pile | 3 × Stone | 60s |