EVERYTHING ABOUT THE GAME
Overview
Built from the game's own data, plus the design documents for what's still to come.
Buildings20 buildings — costs, modules, recipes, the walls track
Items & Food54 items: materials, food, meals, potions, and where each comes from
Gear & Gemsweapons, armor, trinkets, sockets, dulling
Skills & Passives8 abilities, four slots · 7 passives taught at the Drill Yard
Classesthe hexagon of callings and their passives
Recruits & Quests22 recruits, 42 quests and bounties
City, Mayor & Raidsthe loop that runs while you're away
Design docsthe game it becomes: ladders, raids, world, morale, tuning
What the game is
Aether Shard Survival is a real-time action survival game and city builder in the Aether Shard universe — a sibling to the turn-based Aether Shard. You are one hero in a valley. You hunt, gather and loot in the wilds; you raise a city one building at a time; the city works while you're away; and eventually it draws raids.
- No XP, no levels. Gear is the only source of power: twenty gear levels per slot, enchants and gems on top. Everything dulls; nothing breaks.
- Buildings are ladders. Each shell has one function; modules add capability; quests from recruits teach recipes.
- Stacking layers. A meal and a tonic stack; a socketed gem travels with its piece; a class is a lens with one passive; the mayor is the city's class.
- Raids are earned, telegraphed, and settled at the gate. Losses are theft and damage — never erased progress.
Where it stands
Version 0.1.73: four chartered eras, all 20 designed buildings standing, save and resume, raids against a palisade with traps and a ballista, gems, enchants and restored tomes, controller-first menus, an Android beta on the Discord channel. Watch the trailer; the beta itself is shared on the Discord channel only.