◀ survival.aether-shard.com
AETHER SHARD SURVIVAL WIKI
built from v0.1.73 · 2026-10-06
POWER

Gear & Gems

Weapons, armor, trinkets, sockets — and dulling.

Gear is the only source of power. There are no levels. A weapon's power is your attack; the heavy swing is power × 2.2. Armor divides incoming damage by 1 + its bonus. Both dull: weapons with every swing, armor with every hit, and a death costs 25 points of each. A fully dulled blade still works at half power — gear is never broken, only neglected. Hone at the whetstone or pay the smith.

Weapons

WeaponPowerHeavyValueWhere
Copper Mace132818gCopper Forge (craft)
Copper Sword102210gfound in the wilds
Fine Copper Sword112414gCopper Forge (craft)
Iron Sword204430gTrading Post

Armor

ArmorProtectionValueWhere
Copper Mail+20%16gCopper Forge (craft)
Dyed Cloak+22%28gWeaver's Loom (weave)
Iron Mail+40%40gTrading Post
Leather Jerkin+30%36gWeaver's Loom (weave)
Quilted Coat+15%20gWeaver's Loom (weave)
Padded Scraps+5%2gfound in the wilds

Trinkets

Rings and amulets fill the doll's ring and necklace slots. They never wear.

TrinketSlotEffectValueWhere
Copper RingringA cut gem in copper — +5% power24gGem Bench (cut), quest: A Setting
Amulet of WardamuletTwo gems set in cut stone — +6% protection30gGem Bench (cut)

Sockets — gems travel

With the Jewelcrafter's Setting Kit, one cut gem goes into your weapon (+8% power) or armor (+8% protection). The gem is keyed to that piece: it stays through swaps, and PRY returns it to your bag to move elsewhere. This is the layer that carries between gear tiers.