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AETHER SHARD SURVIVAL WIKI
built from v0.1.73 · 2026-10-06
DESIGN

The stats doctrine

A design document: planned unless a "Prototype" note says it's built.
Part of The design hub. Decision: HIGH-LEVEL stats, no attributes (no STR/AGI/STA). Rationale: the tuning workbook's two axes (damage out, effective HP) ARE the stat system; classes differentiate via schools + passives; loot diversifies via enchants/gems. Attributes would be an indirection layer with no decisions attached.

Primary stats (the tuning model's axes)

StatWhat it doesSource
PowerDamage per hit (heavy ×2.2, skills use own dmg)Weapon × condition × buffs
ProtectionDivides incoming damage (×1.05–×2+)Armor × condition (× guard skills)
HealthThe HP poolBase 100; future: gear/food bonuses
StaminaThe ability/dodge budgetBase 100; recovers ONLY by resting

Hunger is a pressure clock, not a stat.

Secondary stats (named modifiers → one code knob each)

StatMechanic knob (in code today)Sources (planned)
ConcealmentEnemy sneak-perception radii (70/25 base)Armor weight (light quiet / heavy LOUD), Trickster passive, enchants
BackstabSneak-strike multiplier (×2.0 base)Daggers, Subterfuge tomes, enchants
EnduranceRest recovery (30 SP/s base)Gear affixes, Inn food
SwiftnessMove speed (150 base)Boots slot, roads, slows
Keen EdgeGear wear rate (×1.0 base)Warlord passive, oils/enchants
HeartyFood restore potency (×1.0 base)Cooking quality, gear affixes

Rules:

Energy-regen ruling (Eric asked 2026-09-01)

Endurance is the one and only regen dial, and it scales rest-speed ONLY. No secondary may grant passive stamina regen — "stamina recovers only by resting" is a pillar, not a number, and a rollable regen stat would get stacked until the pillar dies. If late-game content ever bends the rule, it does so as a NAMED unique effect on a single piece (e.g. "Second Wind: kills restore 5 stamina"), never as a stat line.

In-combat pacing ruling (Eric asked 2026-09-01)

Anti-spam is per-skill cooldowns, not a second energy bar. Stamina (rest-only) paces the POOL; cooldowns pace each SKILL — when the big one is down, the other three slots are the rotation. No fourth HUD bar, and the rest pillar stays intact. Prototype cds: Cleave 6s, War Cry 10s, Leap Slam 5s, Bash 4s, Hamstring 3s, Steadfast 8s. Future secondary candidate: Alacrity (cooldown rate) as an enchant line.

Stat page

The prototype's INVENTORY menu carries a STATS tab listing all ten with live values, so the doctrine is visible in-game from v0.1.7 on.